Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!ncar!midway!clout!chinet!miroc!caw From: caw@miroc.Chi.IL.US (Christopher A. Wichura) Newsgroups: comp.sys.amiga.games Subject: Re: Eye of the Beholder Message-ID: Date: 29 May 91 08:47:37 GMT References: <1991May28.122956@bellcore.com> Lines: 46 In article <1991May28.122956@bellcore.com> quasar@bellcore.com (Laurence Brothers) writes: [...] > >Anyhow, Beholder's corridors and rooms all look pretty much the same, >and (on the first few levels at least) the map layout isn't unique >enough from place to place to make it reasonably possible to remember >where you are without referring to a map. Hmm. I found that pretty soon I was walking around levels one and two without even having to look at the maps supplied with the game. Level 3 I halfway know as well. I've gotten down to level five so far. At level four the graphics for the walls change to a grey/white stone texture. Still, in my wanderings I have gotten somewhat used to the layout of these levels without really having to map. >Thankfully, they've actually provided almost-correct maps of the first three >levels, but subsequent levels will be a real pain with graph paper and >almost impossible without. The maps are not entirely correct, as you mentioned. They also leave out several hidden places as well. As for the pain of mapping, see my feelings above. >Another thing about the first three levels is they are all like bad D&D >-- hack and slash, with the only puzzle solving being disarming traps >and opening doors, and no actual plot-line or "role-play" (so-called) at >all. Who wants to spend hours clicking on the "kill" button, without >even any arcade action? Actually, it seems to me the hack and slash in EOB is much less that games like the Bard's Tale series where you move two spaces and you've gotta fight, move another two and fight ad infinitem. In EOB you can avoid quite a few encounters. As for the plot line stuff, it is true that the first three levels aren't real stong on that. However, starting on level four, and then more particularily on level five, you do start to see some plot development. As I haven't gotten futher yet, I can't say about the lower levels. -=> CAW Christopher A. Wichura Multitasking. Just DO it. caw@miroc.chi.il.us (my amiga) ...the Amiga way... u12401@uicvm.uic.edu (school account)