Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!mips!pacbell.com!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: comp.sys.amiga.hardware Subject: Re: Hardware Idiots ? (NOT a big C64) Message-ID: <1991May27.203602.2162@crash.cts.com> Date: 27 May 91 20:36:02 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 22 [] >>Erwin van Breeman Writes: >>The Amiga IS a big C64 with lots of memory and nice custom chips. You only >>need an assembler to program those wonderfull games. A program like Shadow >>of the Beast can't be programmed using OS graphic calls. I am sorry, the Amiga CAN be programmed as a "big C64", but is not, and was never intended to be such a 'thing'. From day 1 on the market the Amiga was designed and engineered more like a SUN workstation than a C64. To program it as a big C64 only helps owners of 512k 500's play better games. Certainly Shadow of the Beast can be programmed using OS legal code on any 020 equipped Amiga with a couple of megs, I imagine some ingenious person could do so on a 68000 based 1M amiga. While you can think of the Amiga as a big C64, it was clearly never intended to be thought of as such, by C= or the original designers. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com