Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!jarthur!uunet!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga.hardware Subject: Re: Hardware Idiots ? Message-ID: <22009@cbmvax.commodore.com> Date: 29 May 91 18:19:27 GMT References: <1991May22.193016.12202@lynx.CS.ORST.EDU> <21889@cbmvax.commodore.com> <1991May27.090523.8605@rulway.LeidenUniv.nl> <-5PC_F#@irie.ais.org> Reply-To: daveh@cbmvax.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 17 In article <-5PC_F#@irie.ais.org> cython@ais.org (Tim Devlin) writes: >I was under the impression that the Amiga was a BIG Atari 800, give that >Jay Miner created the custom chip-set for both systems? While the often stated excuse for the Amiga development, way back when, was "to build the ultimate game machine", that was simply a good way to attract money in the early 80s, when game machines were hot. If the Amiga were really intended as an 80's answer to the C64 and Atari 800, it would have come with an operating system similar to that of those machines; one step behind MS-DOS instead of two or more steps ahead. And C= would have two or three programmers working on the AmigaOS, rather than the many they have. And no one would be talking about A3000s, multitasking, 24 bit graphics, UNIX, GUIs, networking, expansion buses, etc. -- Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy "That's me in the corner, that's me in the spotlight" -R.E.M.