Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!mintaka!ogicse!orstcs!jacobs.CS.ORST.EDU!rudolpe From: rudolpe@jacobs.CS.ORST.EDU (Eric Hans Rudolph) Newsgroups: comp.sys.amiga.hardware Subject: BATTLEZONEtm Message-ID: <1991May30.181654.8872@lynx.CS.ORST.EDU> Date: 30 May 91 18:16:54 GMT Article-I.D.: lynx.1991May30.181654.8872 Sender: rudolpe@jacobs.cs.orst.edu Organization: Oregon State University, CS Dept. Lines: 14 Nntp-Posting-Host: jacobs.cs.orst.edu Not sure if this should go here, but oh well. I am much farther on battlezone. I've done the whole thing in assembly and have made most the calls to the OS in a legal fashion. Some things just have to be munged, like copperlists and some blitter registers. If I was going for real speed, I'd have to even access the registers more directly. My main question is: is there anyone out there who can help me add sound to this game? I don't have a clue. Also, I would like to know an EASY eay to load a binary file from disk from assembly. any answers would be appreciated. comp.amiga.sources.whatever is pretty darn scarce these days. Anyone who helps me with the sound will be half famous. (at least in MY eyes) NO BETA TESTERS! It's perfect already! (grin) Thanks, rudolpe@jacobs.cs.orst.edu