Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.programmer Subject: Re: Quest about 2.0 Workbench Fonts Message-ID: <21989@cbmvax.commodore.com> Date: 29 May 91 02:56:23 GMT References: <1991May29.132127.908@csc.canterbury.ac.nz> Reply-To: jesup@cbmvax.commodore.com (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 25 In article <1991May29.132127.908@csc.canterbury.ac.nz> cctr120@csc.canterbury.ac.nz (Brendon Wyber, C.S.C.) writes: >Just a small question about WorkBench 2.0. Is it true that you can change the >font on Workbench to something other than topaz? Yup. Though there are now two separate fonts: on for titles, etc, and the other for consoles (which must be fixed width _for the time being_). >If so, does that mean that when you run a program that open a new window >calling the default font for use with the console.device you could get a >font other than topaz_80 or topaz_60? Yup. >IE what I'm getting at are do programs like the old infocom games still handle >there printing to windows correctly. If they use console.device, they should be ok (things will wrap if need be). Of course, this assumes they didn't specify topaz 80 or 60 themselves. -- Randell Jesup, Jack-of-quite-a-few-trades, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com BIX: rjesup Disclaimer: Nothing I say is anything other than my personal opinion. "No matter where you go, there you are." - Buckaroo Banzai