Path: utzoo!utdoe!generic!pnet91!ericmcg From: ericmcg@pnet91.cts.com (Eric Mcgillicuddy) Newsgroups: comp.sys.apple2 Subject: Re: Ultima 6 Message-ID: <786@generic.UUCP> Date: 30 May 91 03:00:03 GMT Sender: root@generic.UUCP Organization: People-Net [pnet91], Etobicoke, ON Lines: 31 >Apple users. It gave the usual speech on Origin's commitment to excellence >and all, and it explained that the game was developed on and designed for >IBM, hard-disk-based, 320x200x256 graphics. It would seem that all of >Origin's new releases are designed for this platform, judging by Wing >Commander and other new Origin products. > >ProLine: ryanb@pro-charlotte \_ this fall: rjbaucom@eos.ncsu.edu Originally, Lord British said that he was amazed at how much more he could do with 640k of memory (previously he had not even used 128k machines) and that was why he was doing the IBM version only, couldn't get it into 64k. I suppose someone mentioned to him that the average Apple IIGS had a little under twice that and that he could do even better with a Meg and a bit. A year ago Origin threw down the gauntlet (not Gauntlet GS BTW) and asked if there was anyone willing to program the GS version for no money up front, no guarantee of return and only one in which to produce the finished version. I guess someone took them up on it, judging by the rummours that an Apple II version (of some sort) was in the works. Origin has officially quashed those rumours and there will be no Ultima 6 for the Apple II (despite Programs Plus saying that it was due out this summer, I called them about in March since they were advertising it at the time). My opinion is that the project was cancelled due to unforeseen bugs and the probablity of not making very much money on the project. I seriously doubt that it had anything to do with memory or 256 colour mode VGA, the graphics of Ultima 6 are not particularly good on the IBM and the GS is more than capable of equivalent quality with 16 colours. UUCP: bkj386!pnet91!ericmcg INET: ericmcg@pnet91.cts.com