Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!jato!vsnyder From: vsnyder@jato.jpl.nasa.gov (Van Snyder) Newsgroups: comp.sys.atari.st Subject: Re: Legal action against STrabble game. Message-ID: <1991May29.212157.27603@jato.jpl.nasa.gov> Date: 29 May 91 21:21:57 GMT References: <1624@uqcspe.cs.uq.oz.au> <3089@odin.cs.hw.ac.uk> <10107@suns4.crosfield.co.uk> <1991May29.195434.16735@wam.umd.edu> Reply-To: vsnyder@jato.Jpl.Nasa.Gov (Van Snyder) Organization: Jet Propulsion Laboratory, Pasadena, CA Lines: 25 In article <1991May29.195434.16735@wam.umd.edu> dmb@wam.umd.edu (David M. Baggett) writes: ... >If Scrabble were a game no one cared about any more (like Pacman), I'm >sure this wouldn't even be an issue. The problem comes when a >shareware author copies a game that still has sales potential. The big >bombshell in this area is of course Tetris. It's a simple concept that >is unbelievably easy to implement. Easier, even, than Pacman. Since >it's so easy, it's been copied all across creation. But this does >indeed affect sales of the official versions, and sure enough, Spectrum >Holobyte (supposedly) attempted to kill all the shareware versions of >Tetris for the Amiga. (Perhaps an Amiga owner will correct me if it >wasn't Spectrum Holobyte.) > >To see things from the other side, ponder this: How would you feel if >you'd come up with the idea for Tetris, written the game and put it out >there (commercially), only to come across equally good PD rip-offs of >YOUR game idea? ... Correct me if I'm wrong, but I think the original Tetris WAS PD, and the folks that have been making money on high-quality professional implementations don't deserve a copyright on the original innovation. -- vsnyder@jato.Jpl.Nasa.Gov ames!elroy!jato!vsnyder vsnyder@jato.uucp