Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!jpl-devvax!cah From: cah@jpl-devvax.jpl.nasa.gov (Allen Halsell) Newsgroups: comp.sys.mac.games Subject: Re: Quarterstaff Message-ID: <1991May29.001036.9814@jpl-devvax.jpl.nasa.gov> Date: 29 May 91 00:10:36 GMT References: <674971328.1@blkcat.FidoNet> Reply-To: cah@jpl-devvax.JPL.NASA.GOV (Allen Halsell) Organization: Jet Propulsion Laboratory, Pasadena, CA Lines: 33 In article <674971328.1@blkcat.FidoNet> Gary.Penn@p911.f421.n109.z1.FidoNet.Org (Gary Penn) writes: >I have a few questions about Infocom's Quarterstaff >1) Are there different version with different scenarios? I have version >2.0c, but i have heard that there are other versions I wish there were. I've played some of the adventure games around, but this one was really fun. Not too complicated and the character-joining idea was quite different. I know the glossy stuff in the package promised more scenarios, but nobody here has talked about them. I don't think they exist. >2) Has anyone solver this game? Is there any way to beat the Statue in >the round room? I did destroy the statue once, for fun, but I don't have any helpful hints. Maybe I used a wand to do it? >3) What are the best weapons to use for: Titus, Bruno, Eolene? They >never hit with the ones I have. I think you should choose a weapon and stick with it. You get to "train" your character this way. This is a problem with the game - I always ended up with proficiencies in really useless things like acid and fire which basically don't exist. I did get Titus up to near 50% for swords (or whatever the category is). Maybe more, it's years since I played it. -- Mars is essentially in the same orbit ... we have seen pictures where there are canals, we believe, and water. If there is water, that means there is oxygen. If oxygen, that means we can breathe. -- Vice President Dan Quayle