Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!mentor.cc.purdue.edu!mace.cc.purdue.edu!cbn From: cbn@mace.cc.purdue.edu (Robert S. Unoki) Newsgroups: comp.sys.mac.games Subject: Re: RoboSport Message-ID: <7596@mace.cc.purdue.edu> Date: 30 May 91 04:28:28 GMT References: <0B01FFFF.fnnkhhm@cprmtn.uucp> <13735@goofy.Apple.COM> Reply-To: cbn@mace.cc.purdue.edu (Robert S. Unoki) Organization: Purdue University Lines: 17 In article <13735@goofy.Apple.COM> bernard@apple.com (Bernie Bernstein) writes: [on Robosport's Appletalk multiple zone bug] >I have heard the the problem is with appletalk networks with multiple >zones. I haven't been able to start a game here either, but people >with single-zone nets work ok. This is the case. In my original article I failed to mention that the we tried on a network with multiple appletalk zones. Has anyone found a solution to this problem - short of detaching 4 macs from the main network? rob -- Robert S. Unoki cbn@mace.cc.purdue.edu (standard disclaimer, please)