Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!ogicse!milton!plague From: plague@milton.u.washington.edu (Jack Brown) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <1991May30.223919.18833@milton.u.washington.edu> Date: 30 May 91 22:39:19 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> Organization: University of Washington, Seattle Lines: 52 In article <1991May30.185345.10261@neon.Stanford.EDU> commons@Sunburn.Stanford.EDU (Peter Commons) writes: >1. Multi-Player Games. What can be done to make them easier? I think this part of the game is just fine. It really doesn't need improving. >2. Message Passing. Do you want to send messages to other players? If so, > what do you want to send? And how would you do it? Novelty. Not necessary. Amusing, but not necessary. >3. Battles. Does it make sense that every battle is fought to the death? Would > you like to retreat, fuel remaining? What would you like in a battle > summary? What would make a battle more fun to watch? I like the battles to the death. Mainly because currently, you cannot really tell if you are fighting a computer or human player. If you gave a retreat option, the two human players involved in the battle would both have to look at it and decide to retreat or not, making it obvious you are fighting a human and not the computer. I very much like the idea of not knowing which you are fighting. It adds all sorts of intricacies to the game.. What I think would make the battles more fun to watch and more informative is to use something like the following scheme: Line up the opposing ships with some sort of generic icon to indicate relative size, etc. Then they shoot at each other and disappear when destroyed. x x x X X X F F F C g g H H H k k s s s Something like tha above. Then shows a quick "laser beam death weapon" ray go from say, the first g to the first X, whichever is getting shot at. Just do the beam zapping and removing of dead ships until the battle is over. Those are my two (thousand?) bits. -- Jack Brown aka plague@milton.u.washington.edu Make sure the milton part is in there. Else it goes to another system where I won't see it for months...