Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!mintaka!bloom-beacon!eru!kth.se!cyklop.nada.kth.se!news From: d88-jwa@alv.nada.kth.se (Jon W{tte) Newsgroups: comp.sys.mac.programmer Subject: Re: Publishing Software Message-ID: Date: 27 May 91 19:12:31 GMT References: <1991May27.113111.43309@eagle.wesleyan.edu> Sender: news@nada.kth.se (Mr News) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 25 In-reply-to: rcook@eagle.wesleyan.edu's message of 27 May 91 16:31:11 GMT > rcook@eagle.wesleyan.edu writes: I assume that you get in contact with a publisher and give them a demo disk along with some information, but how do you keep them from stealing your demo disk and publishing that? Do you cripple the software in some way? You could send them a video tape of the game in action, this will a) prevent them from stealing code and b) show all the good stuff while avoiding the known bugs :-) Once they decide to publish your code, how do you get paid? Do you sell your program outright to them, or do you get royalties? What kind of prices and percentages should I expect? Do you retain control over the Whatever you manage to get. It's an open negotiation - a matter of how much you believe in the product, and how much the company believes in it. I'd go for a large clump sum, that be it, I'm available for consultancy at an hourly rate. 8btw. the clump sum should probably lie around $50/hr you spent making the game - if you get still more, very good ! I doubt they'll be willing to pay that, though...) -- Jon W{tte h+@nada.kth.se - Speed !