Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!sdd.hp.com!wuarchive!rice!uupsi!sunic!fuug!funic!nntp.hut.fi!hila.hut.fi!jmunkki From: jmunkki@hila.hut.fi (Juri Munkki) Newsgroups: comp.sys.mac.programmer Subject: Re: Publishing Software Message-ID: <1991May27.223856.22333@nntp.hut.fi> Date: 27 May 91 22:38:56 GMT References: <1991May27.113111.43309@eagle.wesleyan.edu> Sender: usenet@nntp.hut.fi (Usenet pseudouser id) Reply-To: jmunkki@hila.hut.fi (Juri Munkki) Organization: Helsinki University of Technology, FINLAND Lines: 32 Nntp-Posting-Host: hila.hut.fi In article <1991May27.113111.43309@eagle.wesleyan.edu> rcook@eagle.wesleyan.edu writes: >I have written a game for the Macintosh which a lot of people feel is good >enough to be published. Not knowing much about the software industry beyond >programming, I am asking all you Mac programmers out there what you know about >getting your code published. My guess is that a Mac game is one of the hardest ones to get published. At least I get this feeling from trying to contact publishers about STORM. We received no reply to our telefax and only a mail address in response to an applelink message. At least it seems these things take time. If it is at all possible, go to the publishers. Call them, make an appointment with the right person and show them your product. This way you have a chance to show what you have and you know that they have looked at your product. You may also get useful feedback from them, even if they are not interested in your product. We're thinking of releasing a demo STORM. I think the Oids demo pretty much got the demo concept right. There's no way that I would want to actually play the demo version, but I got a good feeling of what the game looks like and what it feels like to play. I have to admit that STORM is a particularly hard case, because of certain license problems that would have to be solved. Then again, we've clearly stated that Amiga and PC versions would be easy to produce, so I think that that should have generated some interest. It's very hard to make money from Mac games. ____________________________________________________________________________ / Juri Munkki / Helsinki University of Technology / Wind / Project / / jmunkki@hut.fi / Computing Center Macintosh Support / Surf / STORM / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~