Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uakari.primate.wisc.edu!caen!uwm.edu!linac!att!news.cs.indiana.edu!ux1.cso.uiuc.edu!mrlaxs.mrl.uiuc.edu!andreess From: andreess@mrlaxs.mrl.uiuc.edu (Marc Andreessen) Newsgroups: comp.sys.sgi Subject: Re: VGX vs. PI Shading: Dithering Message-ID: <1991May30.222521.18295@ux1.cso.uiuc.edu> Date: 30 May 91 22:25:21 GMT References: <9105232209.AA01931@snowhite.cis.uoguelph.ca> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: University of Illinois, Urbana Lines: 18 In article <9105232209.AA01931@snowhite.cis.uoguelph.ca> devans@SNOWHITE.CIS.UOGUELPH.CA writes: > It just hit me that the cause was the fact that PIs have only 24 >bitplanes. So, when I used double buffering, I really got 12 planes >per buffer. Then the pipeline dithered to make the colours look OK. >I have no idea how many planes the VGX has (I'd be interrested in >knowning, though...), but I'm sure it would have 48....so it could >do full 24-bit double-buffering. That would explain the "soft" vs. >"hard" look > This seems too simple...am I right in my assumption? Yup... this is true on IBM RS/6000 24-bit boards also (12 bits/buffer with dithering). Marc -- Marc Andreessen___________University of Illinois Materials Research Laboratory Internet: andreessen@uimrl7.mrl.uiuc.edu____________Bitnet: andreessen@uiucmrl