Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!zaphod.mps.ohio-state.edu!wuarchive!uunet!ogicse!milton!hlab From: testarne@athena.mit.edu (Thad E Starner) Newsgroups: sci.virtual-worlds Subject: Re: Polarized light 3D systems: info wanted Message-ID: <1991May27.184919.4845@milton.u.washington.edu> Date: 27 May 91 08:37:16 GMT Article-I.D.: milton.1991May27.184919.4845 References: <1991May15.232536.27134@milton.u.washington.edu> <1991May17.030937.9 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Massachusetts Institute of Technology Lines: 18 Approved: cyberoid@milton.u.washington.edu I should have mentioned that the Tektronics System was tried out in the drumset reality I posted (or tried to post) several months ago. The results were pretty good. Hitting the drumheads was much easier with the extra depth information. For those who don't know (or couldn't guess given the number of people who've played with this idea) this reality involves a rendered drumset (2 snares, 2 toms, bass, 2 cymbals, and a "cow" bell...it goes moo). Two drumsticks with Polhemi sensors attached two them are used to interact with the system. As the two drumsticks are moved, rendered versions of them are displayed real time on the screen. Predictive filtering is used to compensate for delay. The drums make the appropriate sound when given an impulse with the drumsticks. Csound is used to generate (or in some cases play back samples) sounds for the system. The sounds have in the past been tied to the size and shape of the object (though nothing complex). All this is runnin g on a Sun 4/360 with a TAAC board.