Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!ucbvax!agate!sprite.berkeley.edu!tve From: tve@sprite.berkeley.edu (Thorsten von Eicken) Newsgroups: comp.arch Subject: Re: Touchstone Delta followup Message-ID: <1991Jun4.065526.9362@agate.berkeley.edu> Date: 4 Jun 91 06:55:26 GMT References: <1991Jun3.230539.7162@nntp-server.caltech.edu> Sender: root@agate.berkeley.edu (Charlie Root) Organization: University of California, Berkeley Lines: 13 In article <1991Jun3.230539.7162@nntp-server.caltech.edu> jkubicky@nntp-server.caltech.edu (Joseph J. Kubicky) writes: > I get the impression that, as the software is now written, we're talking > at least 10us or so to actually get a message somewhere (although, as I > also pointed out, each node can multi-task, so this delay at least need > not contribute to wasted processing time). So, $$$ question: how long does it *really* take to ping-pong a message back and forth between two processors? I.e. A sends to B, B receives and sends back, A receives and sends back, etc.. Measuring one round-trip. I bet it's >100us. By the way, the OS delay costs you: the processor *is* busy. No multi-tasking changes anything to that. Thorsten von Eicken (tve@sprite.berkeley.edu)