Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!shebs From: shebs@Apple.COM (Stan Shebs) Newsgroups: comp.sources.games.bugs Subject: Re: xconq, xconq, who's got the xconq? Message-ID: <13883@goofy.Apple.COM> Date: 5 Jun 91 16:50:38 GMT References: <16466@reed.UUCP> Organization: Apple Computer Inc., Cupertino, CA Lines: 24 In article <16466@reed.UUCP> ameiba@reed.edu (Keith Steiger) writes: > >I hope there's a clear winner. If each of the versions has its own merits, >and each has features the others lack, I think I'll scream. Start screaming. At this point I have copies of 5.1, 5.3, 5.3ufl, and three versions of 5.4. I don't have a 5.1epfl. That's the bad news. The good news is that Robert Forsman and myself have been madly hacking away, and 5.5 should be out soon, with a number of enhancements to commands and interface. We have something plausible now, just have to stop adding goodies. The even better news (IMHO) is that I'm also hard at work on 6.0, which is a *major* rewrite, including a new period language, commander hierarchy, seasons/weather, smarter machines, rivers/roads, STACKING, multiple map views, and many other things. The code is also being upgraded to do more dynamic allocation and to be more robust in various ways. Available later this year probably, can't say when, but it will be worth waiting for! I'm also starting on a Mac port finally! Stan Shebs shebs@apple.com