Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!spool.mu.edu!cs.umn.edu!ux.acs.umn.edu!mmoore From: mmoore@ux.acs.umn.edu (Malcolm Diallo Moore) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings - Level 6 Taxing Message-ID: <4035@ux.acs.umn.edu> Date: 31 May 91 18:46:28 GMT Article-I.D.: ux.4035 References: <18100@venera.isi.edu> Organization: University of Minnesota, Academic Computing Services Lines: 60 In article <18100@venera.isi.edu> schur@venera.isi.edu (Sean Schur) writes: >I am having a hard time figuring out Taxing level 6 in Lemmings. You start >out on a platform in the middle of the screen with lemmings coming out four >openings separated by pillars. There is an area you can dig in below them >but there is metal on the bottom and right of the area you can dig in. >You can climb down the left hand side but the "hallway" you can walk down >has a masher that crushes the little guys. You can dig over to the edge on >the right hand side but it is too far for them to fall (you have no floaters >or builders). There was an level set up exactly like this in you of the other >sections, where you could float down and build up from the botom so they >could fall. Unfortunately on this level you only have 4 blockers, 1 vertical >digger, 3 exploders, 5 bashers. > Here's what you do: 1) The first lemming out on the trapdoor closes to the left side of the screen, let him walk and fall. About halfway between the cliff and the leftmost pillar, make him block. 2) The second lemming out will hit the first one and begin walking back. He will be walking toward the tunnel/masher. Wait until he gets right under the beginning of the tunnel, and make him block. It's REAL important that you make him block, because if you let him walk too far, the ground that he is on will be too thin, and when you blow him up, the other lemmings will fall through and die. 3) This is just a matter of luck. You gotta use the 5 bashers to set the other fellas free. Once you have done that, wait for all the fellas to collect in the little space created by the two blockers. 4) After ALL the fellas have collected in that little space, blow up the second lemming out (the one blocking at the beginning of the tunnel). 5) Pray. No, you don't have to do that. See, those masher things can only kill one lemming at a time. So at most, you should only have 4 or 5 die. 6) If you have 30 or more lemmings left, you're set. If not, you're jacked. A VARIATION: You can also do it this way: Instead of using two lemmings to block, just use one, the very first one, and wait till he gets to the begin- ning of the tunnel. Then follow steps 3-6. > >======================================================================== > \ / > \ \ / / >Sean Schur \ \ / / > \ \/ / >USENET: schur@isi.edu \ /a\mpyr/ >Compuserve: 70731,1102 \/ \ / ideo >Plink: OSS259 \/ >======================================================================== Malcolm "The Capital MD" Moore ----------Amiga: The One and Only. All the Rest Can Get the Bozack.----------- "I ain't never got gaffled like that, I used to do the gaffilin'-- McDonald's was my spot." "Man, what you used to do??" "Jack them motherfuckers for them Nissan Trucks. Right in the drive thru."