Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!tnc!m0030 From: m0030@tnc.UUCP (FRANK MCPHERSON) Newsgroups: comp.sys.amiga.games Subject: Re: Eye of the Beholder Keywords: 3000 Message-ID: <824@tnc.UUCP> Date: 1 Jun 91 03:57:27 GMT References: <726@digigw.digital.co.jp> <11356@mirsa.inria.fr> <1991May20.195524.22828@b17a.ingr.com> <1849@madnix.UUCP> Reply-To: m0030@tnc.UUCP (FRANK MCPHERSON) Organization: The Next Challenge, Fairfax, Va. Lines: 19 In article <1849@madnix.UUCP> tinny@madnix.UUCP (Philip Varner) writes: > > Eye Of The Beholder IS A COPY od Dungeon Master, right down to displaying the body where items are carried! Good Game, but if there was a law prohibiting copying the user interfaces, EoB would have been sued and beaten in an instant. > >-- >UUCP: {harvard|rutgers|ucbvax}!uwvax!astroatc!nicmad!madnix!tinny > {decvax|att}! There is a copyright on look and feel. However, I don't think Eye of the Beholder will have a problem with that. It's similar to Dungeon Master, and does seem to have taken some inspiration from it, but if you really want to get picky about the user interfaces, wizardry I is the first game I remember to have a 3-d type interface. The graphics weren't nearly as good as those of DM, CSB and EOB, but the idea was there.... - emcphers@manu.cs.vt.edu