Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!casbah.acns.nwu.edu!ucsd!nosc!crash!pnet01!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga.graphics Subject: Thoughtful remarks (was: Wayne's World) Message-ID: <1991Jun4.055604.103@crash.cts.com> Date: 4 Jun 91 05:56:04 GMT Sender: root@crash.cts.com Organization: Crash TimeSharing, El Cajon, CA Lines: 108 Although this has to do with an E-Mail reply from William Coldwell of Cryo Software, I felt that those keeping up with this thread would also benefit from reading my responses, so that there are no misunderstandings (hopefully). >His direction did not lead me to believe that he was leaving the Amiga >realm of software. He talked about professional software, period. You know, there is a ton of it outside the Amiga realm... >[me talking about cost of packaging and feeding developers deleted] >Not sure what Ken's been working on lately. Last I heard was that he was >doing some CDTV stuff. As for slinging mud, come on... I'm talking about >not being able to get a product a dealer because of direct sales only, and >he can justify that and still stay in business. That's some pretty >extensive mud. My point is, you, as an Amiga developer, shouldn't comment on another developer's business practices period. Good or bad. They're none of your concern. You're perfectly capable of buying the software as an individual. And if you don't buy software that you haven't seen in action, then that's fine. But leave it at that. >Heh, now who's slingin'? ;-) All of these issues and more have been >addressed. The point is that you WERE able to use it to find out if it >met your needs, either by buying it, seeing it at a dealer, or by pirating >it (generic statement here). When I said "crap" I wasn't refering to 3DPro, just making a point that packaging in no way reflects the quality of a product. If you took it this way, then I'm sorry. Look at ADPro. The packaging is simple, but boy, is the software ever top-notch! Others could learn from ASDG, Inc. I realize that 3DPro has undergone many changes since the version I used (almost a year ago). I would love to have a few of the options that are in 3DPro's current incantation (distributed processing). But my initial impressions are still pretty strong, especially with regards to the interface. Also, so long as my gripes are even somewhat justified, since I'm not a developer I should be able to post'em. >Take an hour? Come on...on an accelerated Amiga? Image filtering is _NOT_ >antialiasing, and is SUPPOSED to make your image more blured. As for >1Kx1K, what other device besides slides can you SHOW this on? If this is >really an issue, you're gonna need a hell of a lot of memory to do it, but >it's something that we COULD have added in. We do versions specifically >for people who need those resonable things quickly. But this isn't the >nature of this message. Yes sir, on an A3000-25/40. An hour or more in some instances. And with that version the output was like rendering HAM in VideoScape 3D, but with textures. The manual clearly states that image filtering isn't antialiasing, but it was the only thing that came close. If it wasn't applied, the image suffered from massive ammounts of "jaggies." Exactly. My partner has a 2Kx2K FIVE MEGABYTE image sitting on his drive right now that was generated in Imagine. You need a hell of alot of memory to run 3DPro (or any other render for that matter) in the first place, so what's the deal? You "COULD" have added it in...but you DIDN'T. You didn't even give those of us who have more than the bare-bones requirements to run the package the OPTION to generate higher resolution images. Right there in the title of your program is "Professional." Give us credit for being professionals and don't limit us by what you think we need. (just like Mac users don't need multitasking...and all most business people need is an XT class machine to get their work done. Gimme a break. You ask them, and they'll tell you different.) The nature of the message is that developers who have a less than perfect package of their own have no business getting down on other developers. >Hopefully, your view will change when you see what we have in 3DPro2, IF >it matches your needs. Maybe it will. Except for purchasing a copy of Imagine so that I don't have to go all the way out to Ingleside to use my partner's, I'm not going to be purchasing any more 3D software for a while. >Some aren't. I'll give them the benefit of the doubt. If they have >questions, they can always call us direct. PP&S will even send them a >package to learn it, they can play the videotape right at the store. You'll give dealers the benefit of the doubt, but not "professional" users who see 1Kx1K image rendering as way too low (I know, I'm twisting your words, but I'm trying to make a point.) I'm sure you're proud of your product, and I'm sure you have lots of devoted users. But I still don't think that ANY developer should make ANY remarks, good or bad, about a competeing product or publisher. > William J. Coldwell PLink: CRYO I'm a 3-DPro, wouldn't you BTW> Good luck on the radiosity project. Maybe you will start a new trend in Amiga 3D software... I'm surprised none of the other publishers have jumped on the networking bandwagon yet. /\ RealWorld: Sean Cunningham / \ "Doing our business is what INET: seanc@pro-party.cts.com VISION Amigas are for." Voice: (512) 992-2810 \ / // \/ "Holy #@*!" - any Psygnosis KEEP THE COMPETITION UNDER \X/ GRAPHICS game player