Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!rutgers!cbmvax!cbmehq!cbmger!peterk From: peterk@cbmger.UUCP (Peter Kittel GERMANY) Newsgroups: comp.sys.amiga.hardware Subject: Re: CDTV vs. CD-I again!: CES is here Message-ID: <1294@cbmger.UUCP> Date: 4 Jun 91 15:01:40 GMT References: <1991Jun2.180445.27763@cunixf.cc.columbia.edu> <1991Jun4.045255.16207@ncsu.edu> Reply-To: peterk@cbmger.UUCP (Peter Kittel GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 23 In article <1991Jun4.045255.16207@ncsu.edu> kdarling@hobbes.catt.ncsu.edu (Kevin Darling) writes: > >Unlike CD-I, which can play interleaved sound off the disc _while_ also >loading in new video/program/sound data, CDTV must first load in any >prerecorded audio data and then play it back from memory thru its normal >Amiga 8-bit D/A system. I'm stunned. Can this be totally correct? It's all a question of bandwidth. If you want to play real CD audio, then the read head is just on that audio track and can't read anything other. If you read other audio data (computer digitized with lower sampling rate/resolution than real CD), then you must live with that 170 KB/s bandwith plus considerable positioning times. So also here you could read only audio exclusively (if at all possible), and must play graphics/animations from memory. Or, alternatively, you play a graphics animation directly from disc and play the accompanying sound from memory. As far as I know, the bandwith is so limited that you can't do both at the same time (we have no hardware data compression). (Disclaimer: I only know this from theory, being no real expert.) -- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk