Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!helios!stat!aaron From: aaron@stat.tamu.edu (Aaron Hightower) Newsgroups: comp.sys.amiga.programmer Subject: Changing the BitMap of a screen "on the fly." Message-ID: <16791@helios.TAMU.EDU> Date: 3 Jun 91 03:45:55 GMT Sender: usenet@helios.TAMU.EDU Lines: 27 I have a program that has the need to have a dynamically sized Screen. What I would like to do is to have a screen that I can simply change the dimensions of without closing it. IE I would like to open it with CUSTOMBITMAP, and then at any given moment, I would like to make a new BITMAP for the screen of possibly another size (they may be superbitmaps). Questions: 1) Can I change the size of the BitMap without closing the screen? This seems possible..doesn't it? 2) If I change the BitMap, what functions will I need to call to update the display? (IE what are the best, not just what will work.) 3) Do I need to modify any other fields of the screen data structure, and if so is this allowed/okay? Thanks, Aaron Hightower :: // // Check out "yatc.lzh" on ab20.larc.nasa.gov - /amiga/games or /incoming/amiga // It's a self-playing 3D-look tetris game that plays itself with lotsa extras // like giving you "hints" of where to put a piece! :-) Have fun! --- Aaron Hightower, // // Check out "yatc.lzh" on ab20.larc.nasa.gov - /amiga/games or /incoming/amiga