Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!udel!princeton!njin!fdurt1!wisdom!tronsbox!amiglynx!stevek From: stevek@amiglynx.UUCP (Steve K) Newsgroups: comp.sys.amiga.programmer Subject: Re: Generic Adventure System Message-ID: Date: 5 Jun 91 03:08:36 GMT References: <16839@helios.TAMU.EDU> Organization: Amiga-Lynx Bbs Multi-Node 201-368-0463 NJ,USA Lines: 25 In the same thought as the GAS, why not an adventure game that allowed the player to create his own adventuers? The player would define all his mosters, spells, characters, and objects following the GAS format. Then he would create a map, put objets in thier place, script them (mabey a programming language called GASBasic or GASP

for program, or mabey GASS for script). And then you would have a whole new adventure - and this GAS Modules (all aspects of the adventure minus the main program to interpret the file, and, of cource, a .GAS extention :) ) would be released into the PD. The GAS Interpreter would HAVE to be either PD/Free/Shareware, because the greatest audience for such a program would be people who have the ability to share the GAS modules would be people with modems. The GAS format just for characters itself is an excellent idea, and if exsiting adventue game do not/will not support it, why not a pair of translators which would convert (Your favorite AD&D game)--->GAS format, and the other GAS--->(Your favorite Bards Tale), much like The Art Depo does with pictures. Just my $.02 worth... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - || Steve Krulewitz - - High School Junior Seeking|| || Fair Lawn, NJ - ^^Is This Correct??^^ - College... Inquire Within || -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-