Xref: utzoo comp.sys.amiga.programmer:4244 comp.sys.amiga.hardware:9866 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!news.cs.indiana.edu!ariel.unm.edu!triton.unm.edu!saunders From: saunders@triton.unm.edu (Richard Saunders CIRT) Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware Subject: Better Dynamic HiRes Mode? Message-ID: <1991Jun05.165952.14140@ariel.unm.edu> Date: 5 Jun 91 16:59:52 GMT References: <-J#-M6C@engin.umich.edu> Organization: University of New Mexico, Albuquerque Lines: 28 I was wondering about the technical feasibilty of a better Dynamic Hi-res mode. As I understand Dynamic Hires, every raster line can change its pallete, in effect giving you any 16 colors per line. Well, the 16 color limit per line comes from the fact that Hires screens can only use 4 bitplanes ... so is there a way to use all 32 color registers instead of just the first 16? Well, how about if we used all eight sprites FOR EVERY LINE? Have every sprite be just one pixel high (one raster line high), and change the definition of all 8 sprites every raster line. The sprites use color registers 16-31, so by displaying the sprites at every raster line, we could increase the number of colors to 32 ... Now granted, this is an EXPENSIVE graphics mode, as every raster line would have to reuse all eight sprites as well as do the normal dynamic hi-res magic, and the extra 16 colors would be limited to the size of the sprites (16 bits * 8 sprites, only 128 bits per raster line for our new 16 colors), but this mode might be real useful for a GIF viewer, or something like that. Now, I am fairly new to the amiga community (just got my 3000 a few months ago), but does this "dynamic hires with sprites" sound like a resonable graphics mode? I'd like to try it out, but I'm still not an Amiga Guru yet ;v) * saunders@triton.unm.edu * "This is _NOT_ Mel Torme!" - Top Secret