Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!daver!ditka!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Self modifying code Message-ID: Date: 3 Jun 91 19:38:38 GMT References: <1991May30.005339.14067@cs.umu.se> <1991Jun2.091922.13501@unislc.uucp> Organization: Amiga makes it possible Lines: 28 In article <1991Jun2.091922.13501@unislc.uucp> ttobler@unislc.uucp (Trent Tobler) writes: >> >>Second, in this case I think your idea is dumb, unless I misunderstand >>your plan. If you have a routine for Each pixel, then you have to >>loop and read and write a value for each pixel, with a BSR or JSR and a RET. >>pixels a lot of times. Finally, the blitter is great for fast lines, >>and faster than the CPU unless your on a 3000 and optimize you code >>just right. > >But that was just an example. Suppose I want to write an interactive >language that compiles directly to machine language which I may choose >to then execute (I believe JForth does this?) > >Coding time can be reduce by leaps and bounds if after I type the >definition of a command, I can test immediately without doing the >compile-link-run sequence from the operating system. > >So, what is a good way to implement this type of thing? >-- > Trent Tobler - ttobler@csulx.weber.edu JForth works fine on my 030 with Caches on. -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************