Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!munnari.oz.au!metro!cs.uow.edu.au!u9050728 From: u9050728@cs.uow.edu.au (Shane Kelvin Richards) Newsgroups: comp.sys.apple2 Subject: Re: 320X200X256 graphics (was: Ultima 6) Message-ID: <1991Jun3.072330.20136@cs.uow.edu.au> Date: 3 Jun 91 07:23:30 GMT References: <1991Jun1.083051.24202@clark.edu> <25194@well.sf.ca.us> Organization: Dept of Computer Science, Wollongong University, Australia Lines: 42 tm@well.sf.ca.us (Toshi Morita) writes: >geniusman@pro-hindugods.cts.com (Chris Moylan) writes: >>I agree wholeheartedly with Jimmy's sarcastic comments. It is EXTREMELY >>easy to port IBM 320x200x256 graphics into GS format and they would look >>exactly the same, or better because the IBM only has 256 colors in it's >>palette in that mode (I think). Anyway, 3200 color GS games could also be >>created, but no software developers want to deal with GS specific >>graphic systems. Maybe they should comission someone who cares about the >>GS to make a game GS specific, but that might cost money, so it may never >>happen. >I beg to differ on a few points. >1) 320x200x256 graphics (MCGA) uses 15 bits for RGB. There are 256 colors >displayable simultaneously from a palette of 32768 available colors. Actually 320x200x256 has a palette range of over 256,000 compared to the GS's 4096. >2) 3200 color GS game? I don't think there would be enough cycles left to >run a >game on par with "Wing Commander" or "Battle of Britain". Maybe "Little >Brickout". :) >3) Most IBM games (maybe more than half) are written in C. How many good C >compilers are available for the Apple //gs? >tm@well.sf.ca.us > > -- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Shane Richards u9050728@cs.uow.edu.au +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-