Path: utzoo!utgpu!news-server.csri.toronto.edu!torsqnt!hybrid!torag!utdoe!generic!pnet91!ericmcg From: ericmcg@pnet91.cts.com (Eric Mcgillicuddy) Newsgroups: comp.sys.apple2 Subject: Re: 320X200X256 graphics (was: Ultima 6) Message-ID: <814@generic.UUCP> Date: 5 Jun 91 01:00:05 GMT Sender: root@generic.UUCP Organization: People-Net [pnet91], Etobicoke, ON Lines: 23 >2) 3200 color GS game? I don't think there would be enough cycles left to >run a >game on par with "Wing Commander" or "Battle of Britain". Maybe "Little >Brickout". :) > >tm@well.sf.ca.us Little Brickout is written in Pascal. Their Finest Hour only uses 16 colours in the game itself. Some of the stills have more, but these are not animated and 3200 can easily handle these (anf be even better IMHO). The animation will be difficult at 2.5 MHz but not impossible. If you can get me the source code, I can hand-compile it into 65816 Assembly that will work fast. The important thing is to heavily comment the machine specific stuff and use reasonable variable names. Wing Commander reminds of Elite for some reason, if you ignore the bits between games, er...missions. UUCP: bkj386!pnet91!ericmcg INET: ericmcg@pnet91.cts.com