Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!lll-winken!aunro!ersys!mforget From: mforget@ersys.edmonton.ab.ca (Michel Forget) Newsgroups: comp.sys.atari.st Subject: Re: 'only_ste.lzh' Message-ID: Date: 2 Jun 91 08:29:19 GMT References: <1991May30.022913.5649@lsuc.on.ca> Organization: Edmonton Remote Systems, Edmonton, AB, Canada Lines: 32 jimomura@lsuc.on.ca (Jim Omura) writes: > > I don't know what's going on here. After receiving the 26 > uuencoded parts I tested the 'only_ste.lzh' file with 'fstlzh20' > and it passed. So I unpacked the files and it turns out to be > 'msa.prg' and 'only_ste.msa'. Ok. So I ran the 'msa' program > and in theory I unpacked the disk. It turns out that on that > "huge" disk there were only a few files, none of which was all > that big. Is this some kind of joke? I think I could repackage > all the relevant files in a single LZH file of about 40K. > > I've passed the disks on to a fellow who works at a store > that sells STEs and he's going to report back to me around the > end of the week. Has anybody finished testing this thing? The *VISIBLE* files may ammount to 40K, but the actual data on the disk may be far greater. I don't have an STe, so I can't check for sure. Have you ever bought a game and looked at the directory just to see what is there? Often, there is nothing, yet the game is still there. I don't know why things are like this, but they sometimes are. If a file is MSA'd, like the demo you mentioned, then it is a good indication that there is more to the demo than meets the eye. Many demo's do this. I suppose it is a form of protection. After all, would you want people to steal the stuff you worked so hard to create? << ---------------------------------- >> << ersys!mforget@nro.cs.athabascau.ca >> << mforget@ersys.edmonton.ab.ca >> << Michel Forget >> << ---------------------------------- >>