Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!hp-pcd!hpcvra.cv.hp.com!rnews!hpcvbbs!akcs.falco From: akcs.falco@hpcvbbs.UUCP (Andrey Dolgachev) Newsgroups: comp.sys.handhelds Subject: Re: Joust v2.2, Better Sprites Keywords: chip games Message-ID: <284d4cd2:3368.1comp.sys.handhelds;1@hpcvbbs.UUCP> Date: 5 Jun 91 21:40:05 GMT References: <1991Jun5.031750.26390@noose.ecn.purdue.edu> Lines: 16 Erin, Great work on Joust but I have a couple of comments. First of all, I'm glad you noticed that 0 does up, you were posting that it does down for a while and that really confused me (before I saw the game).On to more serious matters, one bug I've noticed is that if you kill a buzzard right over one of the ledges, the egg goes through the ledge. Otherwise, I haven't noticed any problems and I think its a great game. Now how about that hand sticking out of the lava? Regarding future CHIP games, I would love to start writing some CHIP programs, since I see a lot more potential in CHIP than in RPL or even ML. However, I need CHIPPER! Do you (and this is why this is a response, and not an e-mail) or anyone else have the Chipper source, as in C or Pascal, which I could use to compile my own version (for the Mac)? I asked this a little whie ago, but no one responded. Keep up the good work, --Falco