Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!brunix!cs.brown.edu!cem From: cem@cs.brown.edu (Charles E. Moylan) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <77185@brunix.UUCP> Date: 31 May 91 06:27:23 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> <10242@idunno.Princeton.EDU> Sender: news@brunix.UUCP Organization: Brown Computer Science Dept. Lines: 31 I'd like to see two things: 1. Some way to retreat from battle, but done in such a way as NOT to give away who is a human player and who is a computer-controlled player. I think that this could be accomplished by allowing players to set a percentage value in the individual task force "destination" window that represents the percentage of casualties that the task force will take before it retreats. Thus, it's handled in a very deterministic way _before_ battle, which will facilitate computer-control, the hiding of computer/human identity, and network games. 2. There should be more of a tangible difference between the effects of shields and weapon technology. As it stands, there is no reason to develop one over the other, because all battles are to the death and it's really the sum of these two values that determines a ships combat effectiveness. However, if the "retreat" system above is implemented then it might behoove some non-warlike players to develop high shield tech and then retreat from fights. This would also work well for players in a sparse galaxy where they may want to have heavily SHIELDED but not heavily weapon-laden colony ships traveling around. (I realize that one can simply build ships that don't _use_ the available weapons tech but it would be neat not to have to build weapon tech up at all and see how much you could colonize by being pacifistic but well-armored for defense and not spending the money on weapon tech). I'm not saying this strategy would necessarily win games but it would broaden the choices of strategy for players. Maybe other differentiating characteristics between shields and weapons could be added as well? -- Charlie Moylan (cem@cs.brown.edu)