Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!tellab5!wiseman From: wiseman@tellabs.com (Jeff Wiseman) Newsgroups: comp.sys.mac.games Subject: Re: Why put that bloody menu bar on games!!!!!!!!! Message-ID: <6240@tellab5.tellabs.com> Date: 31 May 91 13:41:56 GMT References: <1991May31.051618.21603@ux1.cso.uiuc.edu> Sender: news@Tellabs.COM Distribution: comp Organization: Tellabs, Inc., Lisle, IL Lines: 14 In article <1991May31.051618.21603@ux1.cso.uiuc.edu> johnsone@uxh.cso.uiuc.edu (Erik A. Johnson) writes: > >Arcade type games that use the whole screen should have some sort of option >to show the menu bar. Perhaps between games, or when a game in progress is >"Paused". This would allow the user to be able to access the menu bar if >and when necessary, but then have the game hide the menu bar during actual >play. Best of both worlds. This is exactly what Chuck Yeagar's Flight trainer does. Anytime you hit the escape, return, or enter keys, the game will pause and the menu bar is put up to allow selections to be made. I think that it is a good compromise. -- Jeff Wiseman: ....uunet!tellab5!wiseman OR wiseman@TELLABS.COM