Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!wuarchive!rex!uflorida!reef.cis.ufl.edu!dth From: dth@reef.cis.ufl.edu (David Hightower) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <28857@uflorida.cis.ufl.EDU> Date: 31 May 91 16:45:31 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> <1991May31.143519.14309@cbnewsl.att.com> Sender: news@uflorida.cis.ufl.EDU Organization: UF CIS Dept. Lines: 49 As far as battles go: DEFINITELY add the retreat option. Realistically, if you are outgunned by your opponent, unless you are suicidal you will always attempt to retreat. This, of course, should be fuel based....what about attempting to retreat even if you don't have enough fuel.....your ships would be marooned between planets (apologies to Heinlein) and the only way to retireve them would be to send tankers to them. Tankers....yeah! Someone else posted suggesting that--it would be a good idea. I have seen situations where I send a scout to a distant planet, but there's nothing there....I come back EONS later, and the crew (and ship) are still alive and well! This seems rather odd... Ditto with the "instantly repaired ships". It's frustrating to throw lots of ships at a planet, only to be destroyed by the last enemy ship...yet you come back next round, and the enemy ship is fully repaired! How about being able to pick your targets? Designate targets for each of your ships, which would allow the option of ganging up on the heaviest enemy vessels, or taking out the light defenders first. I don't agree with being able to divert ships while they are in hyperspace. According to the way this game is designed, that would be impossible....how would you contact them? Another thing: all your metal is pooled...so you can build ships on planet 'A', when the only metal in the universe is on planet 'B' all the way across the galaxy. Yet, as soon as it is mined, it is available to planet 'A'. How about being able to build only on the planets that have metal.....or maybe have some sort of time delay (to allow the freighters to carry the ore). Captured technologies, maybe? If you defeat an opponent whose tech levels are higher than yours, could you acquire some (or all) of their technologies? In the game, you are given your opponent's shield and weapons tech levels at the beginning of a battle....how do you know this? Just my $0.02 (1965 dollars, adjusted for inflation). Dave _________________________________________________________________________ Dave Hightower | opinion? I'm allowed to have an opinion? dth@cis.ufl.edu | well, if I DID have one, it'd be mine, all mine! --------------------------------------------------------------------------