Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!convex!linac!uwm.edu!rpi!wildfire From: wildfire@aix01.aix.rpi.edu (Douglas B Rusch) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Keywords: Spaceward Ho! Message-ID: Date: 31 May 91 17:45:00 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> <1991May31.143519.14309@cbnewsl.att.com> Sender: Douglas B. Rusch Organization: Rensselaer Polytechnic Institute, Troy NY Lines: 23 Nntp-Posting-Host: aix01srv.aix.rpi.edu Here are some other ideas I just thought of : 1. Besides just 'removing' the inhabitants of a world, why not allow players to capture worlds. A captured provides more income but would require a garrison against a possible revolt. Also, you should be able to destroy worlds about to be captured inorder to prevent the enemy from using it. (Much like the Germans did in WWII). 2. When really high tech ships fight wimpy ships, they should be able to blow several away in one turn of combat. This would help when one world is defended with 1000+ satellites, and very difficault world to crack just because they can nip even a large (about 50 ships) fleet to death easily before you can do much damage. 3. I'm not sure how others feel about this, but I don't like it that usually one ship alone takes damage until destroyed before another takes damage. It seems that most ships should be damaged at least a little each turn of combat. Some ships might be picked on more than others. Well there are a few more ideas, more may still follow.