Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!spool.mu.edu!uunet!zephyr.ens.tek.com!uw-beaver!fluke!moore From: moore@tc.fluke.COM (Matt Moore) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho 2.0 Suggestions Message-ID: <1991May31.185759.24553@tc.fluke.COM> Date: 31 May 91 18:57:59 GMT Article-I.D.: tc.1991May31.185759.24553 References: <12981@mentor.cc.purdue.edu> <1991May31.170041.9305@tc.fluke.COM> Organization: John Fluke Mfg. Co., Inc., Everett, WA Lines: 56 A) Better and better computer opponents, of course. B) It would be nice to know, and be able to adjust, the discount that the "Ingenious" computer opponents are given on the money and metal prices of ships and research. C) Lack of retreat from battles is not a problem for me: it adds a major element of uncertainty of the game, which is OK, because the game is all about long range planning in the face of uncertainty. D) A battle report half way between the present brief report and the full "Graphic Battles" would be nice. I find myself wanting to know how many ships and satellites the enemy had, of each type. Also, its a pain to pore over the pictures of ships in the "Create New Ship Type" dialogue looking for pictures to match to figure out range and speed; putting in all 4 (or even all 5) numbers about a ship would be nice. It would also be neat to know if any colony ships were there, and if any were killed. Here is a for instance battle report, which would show up in the reports window: "Your Fleet 7 destroyed at Diphda. You lasted two rounds. You had 3 (4/4/8/3) ships. You have 0 left. Player 4 had 6 (6/4/0/0) satellites; he has at least 5 left. Player 4 had 1 (4/4/7/4) ship; he has at least 1 left." Or perhaps you could use a tabular format, for instance: "Your Fleet 7 destroyed at Diphda. The battle lasted two rounds. Your Ships #in #left (4/4/8/3) 3 0 Enemy Ships #in #left (6/4/0/0) 6 5 (4/4/7/4) 1 1" Colony ships could be indicated by square brackets instead of parens, or some such convention. E) Just out of curiosity, what happens if fleets from two or more different players arrive a yet another player's planet at the same time? Do the invading fleets whomp each other first? Or do they cooperate to whomp the defending fleet before fighting over the spoils? Or does each fleet pick another one to blast at random? Or do they allocate their fire equally over all the enemy fleets? Or proportionally? Or does the program just crash? Maybe the easiest solution would be to treat this situation as a series of individual arrivals, and two-player battles. Ownership of the planet might change hands several times in the same turn. This situation has never arisen for me, but inquiring minds want to know. Matt Moore John Fluke Mfg. Co.