Newsgroups: comp.sys.mac.games Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!wildfire From: wildfire@aix01.aix.rpi.edu (Douglas B Rusch) Subject: Re: Comments on Your Spaceward Ho 2.0 Comments Message-ID: <_nph3_m@rpi.edu> Summary: Comments on Comments about Ho! 2.0 Sender: Douglas B. Rusch Nntp-Posting-Host: aix01srv.aix.rpi.edu Organization: Rensselaer Polytechnic Institute, Troy NY References: <1991May31.185541.9033@neon.Stanford.EDU> Date: 31 May 91 19:24:31 GMT Lines: 18 I just wanted to respond to the problem of complex rules. I agree that the game should be basic enough to learn very quickly. But having played Spaceward Ho! dozens or so times, I would like there to be a little more to it. Thats why I think there should be many options or levels of play. There should be a level where Spaceward Ho! is now, so that beginners can quickly get a feel for the game. But I would there to be more variations to play against. Right now, I think that once you have mastered the economics of the game, you've basically mastered all that there is. The strategy is simple, you basically butt heads until the weaker side is dead. There is little room to creatively win the war. Also, there are no tactics, all the battles are out of the realm of the player. While adding things that make the game more intricate will also increase play time, increase turn complexity, slow down the computer players, and be hell on the programmers, they may be just what a particular player is looking for. wildfire@aix.rpi.edu .