Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!convex!linac!att!att!cbnewsl!conty From: conty@cbnewsl.att.com (The Conty) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <1991May31.180103.24654@cbnewsl.att.com> Date: 31 May 91 18:01:03 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> <28857@uflorida.cis.ufl.EDU> Organization: The Event Horizon Lines: 19 In article <28857@uflorida.cis.ufl.EDU>, dth@reef.cis.ufl.edu (David Hightower) writes: > > Ditto with the "instantly repaired ships". It's frustrating to throw > lots of ships at a planet, only to be destroyed by the last enemy > ship...yet you come back next round, and the enemy ship is fully > repaired! [...] > Another thing: all your metal is pooled...so you can build ships on > planet 'A', when the only metal in the universe is on planet 'B' all the > way across the galaxy. Yet, as soon as it is mined, it is available to > planet 'A'. How about being able to build only on the planets that have > metal.....or maybe have some sort of time delay (to allow the freighters > to carry the ore). These things are not instantaneous. Remember, each game turn lasts 10 YEARS! -- E n r i q u e C o n t y The Amazing Man-With-No-Life jester@ihlpl.att.com