Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!zaphod.mps.ohio-state.edu!wuarchive!uunet!ogicse!milton!akbar.cac.washington.edu!ericl From: ericl@akbar.cac.washington.edu (Eric Lundquist) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho 2.0 Suggestions Message-ID: <1991May31.194929.3044@milton.u.washington.edu> Date: 31 May 91 19:49:29 GMT Sender: news@milton.u.washington.edu (News) Reply-To: ericl@akbar.cac.washington.edu (Eric Lundquist) Organization: University of Washington, Seattle Lines: 24 One main question that I've always had is what happens to all that good scrap metal that results from a major fleet battle? It'd be nice if you could get 20-50% salvage value out of it. Also, what happens to the 200,000 units of metal that player #1 (or whoever) has when they lose their last planet? You should be able to recover this. It IS nice that SH is easy to learn, but it could have an easy and an advanced setting... I'd like two kinds of shields, an ablative armor like it currently is, (that gets weaker during the course of the battle, and "sheilds" that get fully recharged at the end of EACH ROUND, making ships with high "shield" tech ratings fairly immune to wimpy weapon techs. At least here on Earth, you can't just strip ALL the oil out in one fell swoop, you can always get more oil out, it just gets more and more expensive per barrel. I'd like metal to be more like this. Maybe don't even tell us how much metal there is, just a unit cost to mine that goes up at a rate determined by each planet. How about a "terraforming" tech that makes it cheaper to terraform worlds? Eric Lundquist ericl@cac.washington.edu