Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!elroy.jpl.nasa.gov!swrinde!mips!pacbell.com!att!att!cbnewsl!conty From: conty@cbnewsl.att.com (The Conty) Newsgroups: comp.sys.mac.games Subject: Re: Comments on Your Spaceward Ho 2.0 Comments Message-ID: <1991May31.210927.22043@cbnewsl.att.com> Date: 31 May 91 21:09:27 GMT References: <1991May31.185541.9033@neon.Stanford.EDU> Organization: The Event Horizon Lines: 14 In article <1991May31.185541.9033@neon.Stanford.EDU>, commons@Sunburn.Stanford.EDU (Peter Commons) writes: > > 3) I kind of like the elegance of the fact that Spaceward Ho! is not so > complex that it takes three weeks just to learn how to play it. If I added > every feature people suggested (eg. doubling the number of techs, etc.), it > might lose a bit of that charm. Thoughts? Agreed. I'll choose good gameplay over "detail" and "realism" any day. I'd still like to have a "retreat" option, tho. :-) -- E n r i q u e C o n t y The Amazing Man-With-No-Life jester@ihlpl.att.com