Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!ames!haven.umd.edu!mimsy!mimsy.umd.edu!evett From: evett@drinkme.umd.edu (Matt Evett) Newsgroups: comp.sys.mac.games Subject: Spaceward Ho! suggestions: messages Message-ID: Date: 2 Jun 91 05:53:47 GMT Sender: news@mimsy.umd.edu Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 13 If messages are to be implemented in the game, steps should be taken to ensure that they are not a means for determining if a particular player is human or machine. Perhaps the messages to be sent could be limited to some finite set? Then again, maybe folks don't care if they can easily determine whether an opponent is human? Maybe messaging should only be allowed in human-only games? --Matt Evett -- Matt Evett Dept.Comp.Sci., University of Maryland, College Park, Maryland. evett@brillig.umd.edu