Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!brolga!uqcspe!cs.uq.oz.au!brendan From: brendan@cs.uq.oz.au (Brendan Mahony) Newsgroups: comp.sys.mac.games Subject: Re: Comments on Your Spaceward Ho 2.0 Comments Message-ID: <1729@uqcspe.cs.uq.oz.au> Date: 3 Jun 91 05:33:39 GMT References: <1991May31.185541.9033@neon.Stanford.EDU> Sender: news@cs.uq.oz.au Reply-To: brendan@cs.uq.oz.au Lines: 35 In <1991May31.185541.9033@neon.Stanford.EDU> commons@Sunburn.Stanford.EDU (Peter Commons) writes: >3) I kind of like the elegance of the fact that Spaceward Ho! is not so > complex that it takes three weeks just to learn how to play it. If I added > every feature people suggested (eg. doubling the number of techs, etc.), it > might lose a bit of that charm. Thoughts? A lot can be done in this area by adding some artificial intelligence style rule bases. Let fleets and planets etc be run by their rule base. Provide some standard rule bases that essentially make these objects work the way they do now, but also let the players define their own rule bases. This way beginners could play games against experts, probably they would lose but at least they can play. This would also speed up play as the player could automate a lot of things that have to be repeated regularly. Some examples of rule sets might be: Control the colonization and exploitation of a planet. Players could try out various economic and political techniques. Control the tactics and objectives of a fleet in a space battle. This would allow players to try out various tactics, formations and fleet compositions to see what they find suits them. In any case you could add all the complexity you liked to the game and players could take notice of it or not, depending on what interests them and their level of familiarity with the game. -- Brendan Mahony | brendan@batserver.cs.uq.oz Department of Computer Science | heretic: someone who disgrees with you University of Queensland | about something neither of you knows Australia | anything about.