Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!motcsd!dms!rotberg From: rotberg@dms.UUCP (Ed Rotberg) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <1258@dms.UUCP> Date: 3 Jun 91 17:02:47 GMT References: <157332@pyramid.pyramid.com> Organization: Atari Games Inc., Milpitas, CA Lines: 75 From article <157332@pyramid.pyramid.com>, by bjb@pyramid.com (Bruce Beare): Peter; I would like to see the retreat feature you mentioned. I believe the higher the SPEED the better chance that the fleet could retreat. I like the suggestion that the retreating fleet cannot get the last shot off. Retreat is only effective if the fleet has the range to get to another planet. Speaking of that, where will the ships retreat too? The nearest planet, the closest planet, your nearest colonized planet, ...? I think a better suggestion than communication, if it is every man for himself, is to allow "rumors from traders" or "spies" that would give you info on fleet concentrations or unexplored areas or metal rich planets, etc. There is no way at the moment for multiple players to fight against other teams of players in a team style event. I think this cooperative concept is worth considering. I also liked the suggestion to leave the metal from the players just eliminated at the last colonized planet he was at. His red planets should die off and kill all the colonists. Don't you just hate it when you scrap a fleet at an uncolonized planet and the game doesn't warn you that you will not get the metal? If you later send a colony fleet to the planet, you will need to mine it just like raw metal! How cheap. I have often scrapped fleets in hyperspace and sometimes the metal appears to come to me and sometimes ends up elsewhere. What is the algorithm for this? I don't think you should be able to scrap fleets in hyperspace. I have so often added ships to the build queue but then forgot to allocate money for ship building. Can't the game warn me that I have not allocated money? Similarly, I would like it to warn me the first time I create a new ship/sat but forget to start building it! Usually I have allocated money but I have not placed it in the queue. I do not want to see the warning screens about my fleets that are no longer in existance. Especially when I just manually moved all the ships from the fleet. I want the planet money allocation window to CORRECTLY show the red (underfunded) planets. I have often eliminated a planet and ignored the warning message but later found out that another planet was also underfunded even though it shows as adequately funded in the window. I do not like to see 800K files for my large universes. The file sizes must reduced! I am tired of waiting several minutes per update for large worlds when I am the only human player in the game. My MAC has the memory, so why doesn't Spaceward Ho just leave the file in memory and write the file after it has updated the screen (in the background) or every so many turns. As it is now it must read the file in and write it out every turn. Consider the time to read and write a 800K file, not to mention the wear and tear on my disk drive. I would like to see the player number in the summary window, so that I do not need to keep reviewing the battle to see who it was. I would like to see the planet budget window not reduce the money for a red planet below the minimum unless I specifically move it below for that planet. ie if I am increasing spending on tech, I don't want my red planets to be underfunded. I would like to be able to construct my own model of a computer opponent and then play against him. If this would be possible, then we could all use our own models to fight against each other to determine who has the best algorithm. Robot Wars!!!! Ed Logg