Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!orion.oac.uci.edu!ucivax!bonnie.ics.uci.edu!ajauch From: ajauch@bonnie.ics.uci.edu (Alexander Edwin Jauch) Newsgroups: comp.sys.mac.games Subject: Re: Looking for Comments/Suggestions for Spaceward Ho! Version 2.0 Message-ID: <284BE89C.10825@ics.uci.edu> Date: 4 Jun 91 19:23:08 GMT References: <1991May30.185345.10261@neon.Stanford.EDU> Organization: UC Irvine Department of ICS Lines: 35 Nntp-Posting-Host: bonnie.ics.uci.edu Well, Here's my feelings: 1. New types of Tech, Sealth, Anti-Stealth, Espionage, etc. 2. Mission orders. I would like to set the reaction of the ships when they encounter enemy forces. Sort of fight or flight. 3. Love the concept of "Your Fleet Was Destroyed Immediately." Do not take it out, would ruin the game. 4. On viewing explored stars, I would love to see a sorting option. I am forever trying to figure out which planet has the gravity closest to 1 or which planet has the most metal so I can strip mine it. 5. Some sort of "Set Spending to minimal" setting. I loose thousands on planets that aren't profitable yet but I don't want to abandon. I can't seem to get the spending to exactly what is required to maintain it. I usually just mine it minimally, but when it has been completely terriformed and mined, I can't stop wasting my money. I don't want to build ships just to use the money, so it just goes to waste. 6. Profiles. Perhaps create some standard opponent profiles like Risk or Ancient Art of War. I like the unknown aspect, but sometimes I'm in the mood for a particular type of game. 7. Allow players to form alliances. I suppose this would only be possible with human players, but it would be great. Of course, you should be allowed to break them at any time! HOO BOY! Love the game, completely addicted to it. -- Alex Jauch *ajauch@bonnie.ics.uci.edu |"If all you have is a hammer, then the whole* *ajauch@orion.oac.uci.edu |world looks like a nail" -- Stolen *