Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!think.com!bbn.com!nic!eclectic!kenh From: kenh@eclectic.COM (Ken Hancock) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho 2.0 Suggestions Message-ID: <215@eclectic.COM> Date: 5 Jun 91 13:15:16 GMT References: <12981@mentor.cc.purdue.edu> <1991May31.170041.9305@tc.fluke.COM> <1991Jun1.100822.1968@ux1.cso.uiuc.edu> Organization: Isle Systems - Waltham, MA Lines: 27 In article <1991Jun1.100822.1968@ux1.cso.uiuc.edu> johnsone@uxh.cso.uiuc.edu (Erik A. Johnson) writes: >Yes! This would be most helpful. I often find myself with a planet that >has been terraformed and mined, off in a corner of the galaxy (or in the >very center of my area of control) where I don't care to build ships. It >would be quite nice to have the amount of $$$ spent on that planet stay >exactly what is necessary to support it on each turn, shrinking to $0 as >the planet's need drops to $0. This reminds me of a related feature. Sometimes I'll have a colony that is now self-sufficient. All of the sudden, it will go into the red one turn. SH will alert me in the status windoid, but sometimes I'm just ending turns rapidly waiting for a colony to finish building a ship or somesuch other task. In the fund allocation chart it would be nice if such a colony that's suddenly gone into the red would be added (when you're only viewing a partial list). That way it's a more visual cue... Ken -- Ken Hancock | INTERNET: kenh@eclectic.com Isle Systems | Compuserve: >INTERNET: kenh@eclectic.com Macintosh Consulting | AOL: KHancock | Disclaimer: My opinions are mine, | your opinions are yours. Simple, isn't it?