Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!swrinde!elroy.jpl.nasa.gov!lll-winken!uunet!mcsun!cernvax!chx400!bernina!neptune!iiic.ethz.ch!cfranz From: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho 2.0 Suggestions Message-ID: <29239@neptune.inf.ethz.ch> Date: 5 Jun 91 17:05:37 GMT References: <12981@mentor.cc.purdue.edu> <1991Jun5.013600.11424@momenta.com> Sender: news@neptune.inf.ethz.ch Reply-To: cfranz@iiic.ethz.ch (Christian Steffen Ove Franz) Organization: Departement Informatik, ETH, Zurich Lines: 14 I just had another idea: how about the possibility of CAPTURING ships during combat? That way, a player can a) catch up on technology and b) have some profits (metal) out of a battle and what do you think about espionage? But then again, people start complaining that SpW Ho! is getting (or might be) too complex... well, just my 2 c$. christian. ----------------------------------------------------------------------------- Christian S. O. Franz | cfranz@iiic.ethz.ch ETH Zuerich, Swizerland | vismgr@rz.ethz.ch