Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!rpi!think.com!mintaka!bloom-beacon!eru!kth.se!cyklop.nada.kth.se!news From: d88-jwa@byse.nada.kth.se (Jon W{tte) Newsgroups: comp.sys.mac.programmer Subject: Re: Living with After Dark - Compat Probs Message-ID: Date: 3 Jun 91 13:21:42 GMT References: <1991Jun3.025930.31215@kuhub.cc.ukans.edu> Sender: news@nada.kth.se (Mr News) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 27 In-reply-to: united@kuhub.cc.ukans.edu's message of 3 Jun 91 07:59:30 GMT .edu> united@kuhub.cc.ukans.edu writes: I found I have three compatibility problems with After Dark: 1) If you are switched into AD with a sound channel open and AD's sounds are turned on, HANG! I noticed Vette had this problem. Not AD's problem... you should not have open sound channels when switched out. 2) The cursor is un-hidden if you move the cursor to the lower right corner even if the hot spots are turned off. ADs problem. You shouldn't have to "fix" this, but include a note saying "AD is a piece of crap with this program because..." (No slander, I think AD looks great) How does one reckon with these? Anyone know work arounds? I ended up calling HideCursor every loop through the game (a sleezy fix) to remedy Why not define an empty cursor (no bits set) and SetCursor to that ? Sure beats calling HideCursor all the time... more compatible. -- Jon W{tte h+@nada.kth.se - Speed !