Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!keith From: keith@Apple.COM (Keith Rollin) Newsgroups: comp.sys.mac.programmer Subject: Re: MPW3.2 and MacApp 2.0.2 release dates Message-ID: <53670@apple.Apple.COM> Date: 5 Jun 91 20:19:17 GMT References: <53566@apple.Apple.COM> <1991Jun3.130959.14365@ux1.cso.uiuc.edu> <1991Jun4.081907.4728@kingston.ac.uk> Organization: Apple Computer Inc., Cupertino, CA Lines: 30 In article <1991Jun4.081907.4728@kingston.ac.uk> is_s440@kingston.ac.uk (Lucas S) writes: > >MacApp 2.0.1 was considered too buggy for general release and hence was only >available on ETO. It wasn't explained why the APDAlog promised a 2.0.1 update >for all buyers of 2.0 and no helpful suggestions were forth-coming as to how >I could continue working with MacApp2.0 under system7. Great. MacApp 2.0.1 was not considered too buggy to release. Yes, there were 4 bugs in it that caused the creation of 2.0.2, but those bugs aren't what held up 2.0.1. Instead, Apple wanted to wait until MPW 3.2 was released first. This way, we'd know for sure that the latest MacApp worked with the latest MPW. FYI- the four bugs in 2.0.1 were: - 3 related bugs in the Inspector where inspecting the fields of a control handle, textedit handle or stood about a 1% chance of crashing. Obviously, the won't occur in the production version of your program, and is easily avoided in any case. - 1 bug that occured only if you ran out of memory at exactly the right moment during the creation of one particular object. -- ------------------------------------------------------------------------------ Keith Rollin --- Apple Computer, Inc. INTERNET: keith@apple.com UUCP: {decwrl, hoptoad, nsc, sun, amdahl}!apple!keith "But where the senses fail us, reason must step in." - Galileo