Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!sgi!shinobu!fido.wpd.sgi.com!texas.asd.sgi.com!robert From: robert@texas.asd.sgi.com (Robert Skinner) Newsgroups: comp.sys.sgi Subject: Re: Fastest way to find world -> screen mapping Message-ID: <1991Jun4.161148.6269@fido.wpd.sgi.com> Date: 4 Jun 91 16:11:48 GMT References: <1991Jun4.031535.18607@resmel.bhp.com.au> <1991Jun4.032014.18721@resmel.bhp.com.au> Sender: news@fido.wpd.sgi.com (Usenet News Admin) Reply-To: robert@sgi.com Organization: Silicon Graphics Inc., Advanced Systems Division Lines: 26 In article <1991Jun4.032014.18721@resmel.bhp.com.au>, tim@merlin.resmel.bhp.com.au (Tim Monks,,) writes: |> To unask the question: I want to draw an object of fixed |> screen dimensions at (x,y,z) in world coodinates. I can't |> see how to use matrix ops. to do this. |> -- |> Dr Tim Monks |> Image Processing & Data Analysis Group | (direct) (+61-3)566-7448 |> BHP Research - Melbourne Laboratories | (switch) (+61-3)560-7066 |> 245 Wellington Rd, Mulgrave, 3170, | (fax) (+61-3)561-6709 |> AUSTRALIA | (internet) tim@resmel.bhp.com.au why can't you simply replace the viewing matrix with one appropriate to draw your screenspace object, then just draw it? Its not really clear if you have any other requirements you haven't stated, but this seems to be the easy way to draw something in screen space. -- Robert Skinner robert@sgi.com "... friends get free access to private members." - Ira Pohl