Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!sgi!shinobu!fido.wpd.sgi.com!marktwain.rad.sgi.com!linton From: linton@marktwain.rad.sgi.com (Mark Linton) Newsgroups: comp.windows.interviews Subject: Re: Interviews as an implementation of Motif or OpenLook? Keywords: Blasphemy Message-ID: <1991Jun4.160557.6094@fido.wpd.sgi.com> Date: 4 Jun 91 16:05:57 GMT References: <1991Jun04.042325.22039@convex.com> Sender: news@fido.wpd.sgi.com (Usenet News Admin) Reply-To: linton@marktwain.rad.sgi.com (Mark Linton) Organization: sgi Lines: 18 In article <1991Jun04.042325.22039@convex.com>, connolly@convex.convex.COM (Dan Connolly) writes: |> Has anybody thought about a set of IV classes that would implement the |> Motif or OpenLook look and feel? |> |> The menubar of the 3.0 doc app looks a lot like the motif stuff. Is there |> more where that came from? |> |> Are there user-interface policies embedded deep in the interviews code, or |> would it be straightforward to adopt Motif policies? Quest Systems sells a version of InterViews with either Motif or OpenLook look+feel (I don't know how complete it is). HP has been working on classes with Motif look+feel. 3.0-beta includes Motif-ish menus, buttons, and scrollbars. We have the equivalent OpenLook components implemented as well, though not yet incorporated in the release. Translation tables and keyboard traversal are the only low-level obstacles to Motif level 1 compliance, as far as I can tell. Some higher-level work is needed for compatible text editing.