Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: sci.electronics Subject: Re: Nintendo Message-ID: <22138@cbmvax.commodore.com> Date: 4 Jun 91 01:03:58 GMT References: <1991Jun3.100758.14310@ncsu.edu> Reply-To: daveh@cbmvax.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 19 Keywords: Games, etc...... In article <1991Jun3.100758.14310@ncsu.edu> tscorbit@eos.ncsu.edu (THOMAS SAVAGE CORBITT) writes: >I was wondering if anyone had any information about the chips >or programming for a Nintendo???? >I have heard that it is a souped up 6502 chip with >extra registers and/or larger data bus etc.... It's actually kind of a souped-down 6502. No extra registers or larger data bus. They redesigned portions of it to get around MOS Technology patents, which apparently made a few bits go slower. The new Nintendo gizmo supposedly used a 65C816, which is a slightly souped up 6502 -- it has 24 bit addressing, 8 bit data bus, a segmentation register, 16 bit accumulator, and a few 16 bit functions (no multiply though). -- Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy "This is my mistake. Let me make it good." -R.E.M.