Newsgroups: comp.graphics Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!menudo.uh.edu!karazm.math.uh.edu!jet From: jet@karazm.math.uh.edu (J Eric Townsend) Subject: Re: Combining radiosity and ray-tracing Message-ID: <1991Jun9.195031.2033@menudo.uh.edu> Sender: usenet@menudo.uh.edu (USENET News System) Nntp-Posting-Host: karazm.math.uh.edu Organization: University of Houston -- Department of Mathematics References: Distribution: comp.graphics Date: Sun, 9 Jun 1991 19:50:31 GMT In article c184-bp@cube.Berkeley.edu (Rick Braumoeller) writes: >1) It seems to me that ray tracing is very happy to have light >sources seperate from the objects in the scene, whereas radiosity Depends on how you write the raytracer. In my ongoing project, the only difference between light-emitting and "regular" objects is which structure they're stored in. Everything gets tested the same way, however... (ie: I can have a light-emitting cone.) -- J. Eric Townsend - jet@uh.edu - bitnet: jet@UHOU - vox: (713) 749-2126 Skate UNIX! (curb fault: skater dumped) -- If you're hacking PowerGloves and Amigas, drop me a line. --