Newsgroups: comp.os.msdos.programmer Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!mintaka!bloom-picayune.mit.edu!athena.mit.edu!samkho From: samkho@athena.mit.edu (Samuel P Kho) Subject: Re: Accessing full VGA colour/Grey scale in C preferably Message-ID: <1991Jun6.203342.16615@athena.mit.edu> Sender: news@athena.mit.edu (News system) Organization: Massachusetts Institute of Technology References: <1017@macuni.mqcc.mq.oz> <1991Jun6.083037.21366@kessner.denver.co.us> Distribution: global Date: Thu, 6 Jun 91 20:33:42 GMT Lines: 25 In article <1991Jun6.083037.21366@kessner.denver.co.us> david@kessner.denver.co.us (David Kessner) writes: >In article <1017@macuni.mqcc.mq.oz> rees@suna.mqcc.mq.oz.au (Rees Griffiths) writes: >> Could somebody please provide me with some pointers to the >>necessary code to access the full 256 colours that VGA has to offer. >>Most languages only provide built in support for 16 colours (Turbo C). >> Any books/source code that are available would be most appreciated. > >These two will get you going on programming VGA cards. There are other >books that you will need that cover the basics of computer graphics: Line >drawing, circles, bit-blocks, polygons, 3-D displays, animation, etc. Again, >I forgot the name of the book, but you cannot miss it: It is a thick, white, >hardback published by Addision Wesley and runs about $65 (I have a previous >version of this book that goes by a different name). I believe you're referring to: Fundamentals of Interactive Computer Graphics, 2nd Edition Foley and Van Dam (with 2 other authors in 2nd ed) another good book is: Principles of Interactive Computer Graphics Newmann and Sproull - sam -